Although they can be mostly finished with one or two attacks, their large movement range means you have to deal with them quickly otherwise they'll shred your Daughters and clog up routes. Scavengers/Ravagers are weak, fast and act 30 time units after their turn ends - much faster than your own unbuffed units.Goddamned Bats: Some enemies are there just to annoy you and take off the attention off more powerful threats on the field:.Keeping up this cycle - buffing up each others' initiatives and setting up delayed attacks - can allow Painslingers to inflict multiple turns worth of pain in a very short amount of time and focus fire one of your Daughters to bring her to death door from full health and potentially kill her with no way for you to stop it. With the buff, the first Painslinger may resolve her delayed attack and have her turn before the second one resolves her attack - and she will also buff the second Painslinger's initiative and set up her own attack. If there are at least two Painslingers who follow each other in the initiative order, they can start a Cycle of Hurting when one Painslinger sets up her delayed attack, ending her turn, while the other buffs the first one's initiative and sets up her own delayed attack. Ironically, enemy Painslingers become just as disproportionally lethal if there're many of them.The only downsides is the fact you unlock it at level 10 and it only strikes in the area around the Blademaster but if you manage to set it up properly, you can dish out ludicrous amounts of damage. The Blademaster version of the skill - Menacing Stance - is even more deadly, striking for a lot more damage and yes it triggers on Shadowcasts too.If you get them to 15th level, they can each use an action to buff their damage by 100%, for a total of quadtruple or QUNITIPLE damage, and then even the final boss is dead in the water! The net result it that if the entire team uses shadowcast, you can hit a boss about four times for every action while using interrupting shot to avoid retaliation and damage it again! between this and their buffing abilities, it is no surprise that a common strat for bosses is to just bring 3-4 Soulcasters and have them gun the boss to death on it's own turn. ![]() Likewise, they have interrupting shot, and while it's cast from hitpoints, it still far less damage than you would normally take from the average hit.and trigger shadowcast. With Shadow-cast, they get an attack that triggers whenever a target is damaged- but it also triggers off other shadow casts. This changes if you have a full team of them.
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